Tuesday, December 13, 2016

CAMILLE, THE STEEL SHADOW, NOW AVAILABLE!

Camille, the Steel Shadow, available now 







 Adaptive Defenses (Passive):
Basic attacks on champions grant a shield equal to X% (20% of Camille's maximum health) against their damage type (Physical or Magic) for X seconds.
This effect has a [20/15/10 at 1/7/13] second cooldown. 

 Precision Protocol (Q):
[Range]
Cost: 25 mana
Cooldown: 9/8.25/7.5/6.75/6
Camille's next basic attack deals [20/25/30/35/40% total AD] bonus physical damage and increases her movement speed by 20/25/30/35/40 for 1 second. This ability can be recast in the next 3 seconds at no cost. 
If the second Precision Protocol attack hits at least 1.5 seconds after the first, the bonus damage is increased by 100% to x and [55% - 100% based on level] of the attack is converted into true damage.
Precision Protocol cannot critically strike. 
  •  Scaling on true damage % is - 55/58/61/64/67/70/73/76/79/82/85/88/91/94/97/100.

 Tactical Sweep (W):
[Range]
Cost: 50/55/60/65/70 mana
Cooldown:  15/13.5/12/10.5/9
Camille winds up and then slices in a direction, dealing 65/95/125/155/185 (+ 60% bonus AD)  physical damage to enemies hit.
Enemies hit by the outer half are slowed by 90%, decaying over 2 seconds. They take extra physical damage equal to 6/6.5/7/7.5/8% (+3% per 100 bonus AD ) of their maximum health, healing Camille for 100% of the damage dealt (healing capped at [10% max health] from non-champions). 
Tactical Sweep does 50% less damage to non-epic monsters.
  • NOTE: Camille can move while winding up W. 


 Hookshot (E):
[Range]
Cost: 50 mana.
Cooldown: 16/14.5/13/11.5/10
First Cast: Fire a hookshot that attaches to terrain, pulling Camille to it and allowing Hookshot to be recast for 1 second. 
Second Cast: Camille leaps from the wall, colliding with the first enemy champion hit. Upon landing, she deals 70/115/160/205/250 (+75% bonus AD) physical damage and a 1 second stun to nearby enemies. Dashes towards enemy champions travel twice as far and grant 40/50/60/70/80% attack speed for 5 seconds.












 Hextech Ultimatum (R):
[Range]
Cost: 100 mana

Cooldown: 140/115/90

Camille briefly becomes untargetable and leaps onto an enemy champion, locking them into an area they cannot escape by any means for 4 seconds. Other nearby enemies are knocked away. Her basic attacks against the trapped enemy deal bonus magic damage equal to 5/10/15 plus 4/6/8% of their current health.
The Hextech Ultimatum ends if Camille leaves the area.


 champions reduction





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